12 September 2008

Creation of a universe

BlahBig Bang - a universe is born.

We travel through space and time, to a planet called Earth, where in Switzerland at CERN a particle accelerator known as the LHC shoots two protons into eachother. And deep within that LHC...

Big Bang - a universe is born.

We travel through space and time...

What if -we- are living on a yet undiscovered particle deep within an enormous LHC?



(If you don't get it: this is not the destruction of a universe. What the video shows is an artist's (me :D) interpretation of what goes on inside the LHC, at subatomic level. We keep zooming in, the second Big Bang is the size of a pea or so. It looks like it's as large as our universe, but it's not. We zoom in further and further. Could we go on endlessly? If we can have a tiny Big Bang, could our Big Bang also appear to be as tiny to somebody millions of times larger than our universe?)

4 comments:

Ayumi Cassini said...

Not sure if you came across it earlier, but Ryushimitsu Xingjian built LHC in SL and they're thinking about linking it to the real one. How awesome is that? ^^ You can read more here.

PS. Nice work on the video! You seem pretty friendly with Blender ^^ How much time did it take you to make the vid?

Daedalus Young said...

Oh thanks, I knew of the LHC@Home project, something like SETI@Home, if you know it. A project in which every contributor's computer's idle time is used to calculate stuff. I believe for LHC@Home, they let the computers run simulations of the LHC to try to predict what'll happen and how to optimize the machine. By using all this computer 'spare time', they essentially have one giant supercomputer (if you have 1000 participants, you already have at least a 1000-core computer!)

I'm not sure how long exactly it took me, but I think from initial idea until it was online, 24 hours. That includes me sleeping while the Revver people had it in their review queue.

Ayumi Cassini said...

Wow, that's fast!

Daedalus Young said...

Well it's really easy. A few particles, a few spheres and a ring inside another ring. Rendering was fast, because the scenes are very empty. The longest took the bit inside the tunnel, because the collider has a mild blurry reflection.
Then editing was simply putting them in the right order and the soundtrack also was easy with just a few sounds from freesound.org.